Started this prop for hard surface modeling practice. WIP shots.
Water Heater - Medieval
Concept art
Started this model as practice to learn substance painter. WIP so far.
Texturing WIP shot
Sunday 20 June 2021
Shovel
AAA style asset model study. I wanted to learn PBR asset and material workflow so did this asset in my free time. 1st I made base mesh in 3d max then made detailed High poly version in Zbrush,
Then i did retopology in maya.
Wednesday 16 June 2021
Grenade
Model done in 3d Max , Texturing in Substance painter
Sunday 6 June 2021
Knife
Modeling done in 3d Max, Texturing in Substance Painter and rendered in Marmoset Toolbag