Monday 28 June 2021

 Tower Signal Light

Started this prop for hard surface modeling practice. WIP shots.





 Water Heater -  Medieval

Concept art




Started this model as practice to learn substance painter. WIP so far.



Texturing WIP shot



Sunday 20 June 2021

 Shovel



AAA style asset model study. I wanted to learn PBR asset and material workflow so did this asset in my free time. 1st I made base mesh in 3d max then made detailed High poly version in Zbrush, 


Then i did retopology in maya. 



Wednesday 16 June 2021

 Grenade 

Model done in 3d Max , Texturing in Substance painter



Sunday 6 June 2021

 Knife

Modeling done in 3d Max, Texturing in Substance Painter and rendered in Marmoset Toolbag